Well, with the upcoming Fallout 4, a new Star Wars movie and the release of Mad Max earlier this year my interest have been turned to skirmish battled post apo/peak-everything/space opera type of miniature game.
Could there be something ticking some of those boxes?
And yeah, there should also be a narrative component if possible, since the last few attempts of RPG campaigning all have more or less fizzled out and I do feel a need to scratch that itch.
Discussed it with a good friend, M, of mine and we decided to start off in the Underhive:
Necromunda! We both felt comfortable with it and familiar with the system.
Perhaps if we included some more Xeno element, something from Gorkamorka or perhaps some Troubleshooters from the awesome Paranoia game? These are all great examples from Grandma Wendys product line, all discontinued. By discontinued I mean that they are not supported by the company anymore, not that its not played any longer.
On to gang creation, we decided that even if none of our gangs were affiliated with the Houses of that specific Hive described in the game, progression should be equivalent to one of those (or some from the Outlander expansion). We should aslo start out small, with 500 credits.
My gang, the Seasonal Scallywags would be some sorts of plunderers of mostly caravans. When its caravan season that is, off-season they probably be mercenaries or something like that. Went with Orlock stat line.
M´s gang were traders from the wasteland, hi-tech savvy mutants of sorts. Van Saar for him.
We managed to games before we called it for the night, Hit and Run and a Scavenger scenario. I bottled in both of them, my team was really beat up. At least my leader now has Impressive scars as result from a near flamer encounter and I can afford to recruit a heavy.
I also realised that the minis a painted 15-20 years ago where in a desperate need of TLC, so now they are paintstripped. The leader will be a new miniature, some sort of converted kitbashed thing. I´m thinking of trying out magnets for the possibility of weapon swaps, tips on how to do them is always welcome.
Now I´m eager to really do the Scallywags some justice, paintwise.
I´m also thinking of a bunch of scenarios and stuff in a more RPG type of way with more players and lots of GM controlled random encounters.
Below are some pics of the battles…