Space Hulk expansion

Recently aquired Deathwing.
Really nice set with tiles, props and minis for my latest endeavours into futuristic nerdness. These will be great for sci-fi “dungeon crawling”.
Got some more nids and marines, a nice addition to the ones in the starter set. Also some new missions and mechanics for randomizing games.
The bulkhead things seems useful.

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This will be quite awesome I imagine.

I also learnt recently that GW is bringing back specialist games in som form, they are starting up a specialist brand design team within the Forge World chapter. If you think this is the job for you, please apply.

Both Bloodbowl and Necromunda was specially mentioned earlier, I´m quite curious to see what will happen. It will probably take som time Before anything hit the shelves so to speak. Even so, yay for us and for the games that maybe is being brought back from their cryostasis!


Seasonal Scallywags pt I

Yeah, so as I´ve mentioned before, the name of my gang in our renewed endeavours into the wonderful world of Necromunda was Seasonal Scallywags.

It didnt take me long to realise that they needed a bit of touch-up, paintwise. Or rather a lot of touch. A re-do if you like. So i sent them aceton swimming.

aceton bath
aceton bath

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To the left they are drying up after a refreshing bath. Note that this treatment is not at all recommended for plastic minis, they evaporate in aceton. I´m not sure what to use if you´re trying to paintstrip them, just don´t use aceton , ok?

In the middle is the backbone of what is to be th new model for my leader, an ork skorcha gunner body with a headswap from a space wolf sergeant. Plan is to try out magnetise arms for more choices when it comes to weapons. Right now he´s wielding a chainsword and a bolt pistol but I´m thinking of getting a flamer for him. We´ll see what happens.

I´ve also realised that in order for my scallywags to be an unruly bunch I probably need to make the team more diverse. One idea is to have the Orlock ganger models waiting to step up whenever the juves have gained sufficient experience. That way I can use other minitures for the gangers I already have. I´ve already laid my eyes on some prospects in the “street violence” range of the amazing wargames foundry.

Having a bunch of reading up to do, next post might be of some painting. Or artwork. Or reading material. Or something else.



Well, with the upcoming Fallout 4, a new Star Wars movie and the release of Mad Max earlier this year my interest have been turned to skirmish battled post apo/peak-everything/space opera type of miniature game.
Could there be something ticking some of those boxes?
And yeah, there should also be a narrative component if possible, since the last few attempts of RPG campaigning all have more or less fizzled out and I do feel a need to scratch that itch.

Discussed it with a good friend, M, of mine and we decided to start off in the Underhive:

necromunda back 1 necromunda back 2

Necromunda! We both felt comfortable with it and familiar with the system.
Perhaps if we included some more Xeno element, something from Gorkamorka or perhaps some Troubleshooters from the awesome Paranoia game? These are all great examples from Grandma Wendys product line, all discontinued. By discontinued I mean that they are not supported by the company anymore, not that its not played any longer.

On to gang creation, we decided that even if none of our gangs were affiliated with the Houses of that specific Hive described in the game, progression should be equivalent to one of those (or some from the Outlander expansion). We should aslo start out small, with 500 credits.

My gang, the Seasonal Scallywags would be some sorts of plunderers of mostly caravans. When its caravan season that is, off-season they probably be mercenaries or something like that. Went with Orlock stat line.
M´s gang were traders from the wasteland, hi-tech savvy mutants of sorts. Van Saar for him.

We managed to games before we called it for the night, Hit and Run and a Scavenger scenario. I bottled in both of them, my team was really beat up. At least my leader now has Impressive scars as result from a near flamer encounter and I can afford to recruit a heavy.

I also realised that the minis a painted 15-20 years ago where in a desperate need of TLC, so now they are paintstripped. The leader will be a new miniature, some sort of converted kitbashed thing. I´m thinking of trying out magnets for the possibility of weapon swaps, tips on how to do them is always welcome.

Now I´m eager to really do the Scallywags some justice, paintwise.
I´m also thinking of a bunch of scenarios and stuff in a more RPG type of way with more players and lots of GM controlled random encounters.

Below are some pics of the battles…

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