Necromunda Orlocks – Efty Efties

First ones out for 2018, feeling good.
Rumour has it that there will en be proper Orlocks (if that was a thing) out end of next month, the miniatures displayed are looking quite fantabolous.
When that happens this loose network of fortuneseekers and gunslingers are more than likely to disperse.

We´ll see, they might also resurface later. The champion on the left needs a heavy stubber and I need to finish painting the latest recruit to the gang.


Then maybe I can move on to other stuff, maybe bulkheads. Maybe other terrain. Maybe civilians. Maybe a cybernetic dog. Yes, all of those are in my to do pile.
The suspense is immense.

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Necromunda resurfaced

Last week some friends finally met up to try the new ruleset. Great fun was had. I brought my team of Orlocks, the Efty Efties. That stands for the Ferra Terra Farers and Traders, a loose network of hired guns and caravan guards that are associated with Orlock. Doing their dirty work. Realised the hard way that they were ill equipped, needs more autoguns and heavy stubbers. Thats added to the list. Lost all three games I played in but a lot of good fun was had. The new rules are nice, like the fact that you alternate activation. Its great. When we´re more acquainted with the stats of the weapons I do believe everything will run even more smoothly.

So what about the goals for 2017?
Blog posts, set out to do 27. Did 16. That´s OK.
Paint 100 minis (did 85 in 2016 and about 50 in 2015). Did 103 actually, so that´s fine.
Play games and write about them here. Yes.

Pledge for 2018 will be the same:
At least 16 posts, finish painting 103 miniatures but dont forget to play games.

Now when that is out the way, let´s focus on the big thing Necromunda is back.
I´m now starting to see Necroumunda everywhere in my everyday life, at the playground for instance. Checking the recycle bin for useful terrain pieces and looting broken kid´s toys. Now is the time to start actually do something with that loot. Or throw away some of it.

Last week some friends finally met up to try the new ruleset. Great fun was had. I brought my team of Orlocks, the Efty Efties. That stands for the Ferra Terra Farers and Traders, a loose network of hired guns and caravan guards that are associated with Orlock. Doing their dirty work. Realised the hard way that they were ill equipped, needs more autoguns and heavy stubbers. Thats added to the list. Lost all three games I played in but a lot of good fun was had. The new rules are nice, like the fact that you alternate activation. Its great. When we´re more acquainted with the stats of the weapons I do believe everything will run even more smoothly.
Here are some pics from that day.

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My friend Jox did the scratchbuilt terrain and it is even more nice in person. I provided the terrain from last edition and as a matter of fact those bulkheads havent been painted until now. It was really a rush job, cheap acrylics to start with then wash with different washes. Im thinking of adding some chipping and drybrushin and perhaps some graffiti on them before they are varnished and called done. There are some more terrain in the pipeline, but they will be smaller and made to go with the cardboards. Like shanty town shacks and some shops. The idea is that it will be a part of the hive that is bordering the Ash Wastes as well, a friend has a beautiful desert mat. Im thinking of calling that section of the hive Barters junktion, just to have a name for it. I will also add some vehicles I think. Rumour has it from Open day that there will be rules for civilians later on, love that idea. First I need to finish painting my crew though.

Space Hulk expansion

Recently aquired Deathwing.
Really nice set with tiles, props and minis for my latest endeavours into futuristic nerdness. These will be great for sci-fi “dungeon crawling”.
Got some more nids and marines, a nice addition to the ones in the starter set. Also some new missions and mechanics for randomizing games.
The bulkhead things seems useful.

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This will be quite awesome I imagine.

I also learnt recently that GW is bringing back specialist games in som form, they are starting up a specialist brand design team within the Forge World chapter. If you think this is the job for you, please apply.

Both Bloodbowl and Necromunda was specially mentioned earlier, I´m quite curious to see what will happen. It will probably take som time Before anything hit the shelves so to speak. Even so, yay for us and for the games that maybe is being brought back from their cryostasis!

Seasonal Scallywags pt I

Yeah, so as I´ve mentioned before, the name of my gang in our renewed endeavours into the wonderful world of Necromunda was Seasonal Scallywags.

It didnt take me long to realise that they needed a bit of touch-up, paintwise. Or rather a lot of touch. A re-do if you like. So i sent them aceton swimming.

aceton bath
aceton bath

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To the left they are drying up after a refreshing bath. Note that this treatment is not at all recommended for plastic minis, they evaporate in aceton. I´m not sure what to use if you´re trying to paintstrip them, just don´t use aceton , ok?

In the middle is the backbone of what is to be th new model for my leader, an ork skorcha gunner body with a headswap from a space wolf sergeant. Plan is to try out magnetise arms for more choices when it comes to weapons. Right now he´s wielding a chainsword and a bolt pistol but I´m thinking of getting a flamer for him. We´ll see what happens.

I´ve also realised that in order for my scallywags to be an unruly bunch I probably need to make the team more diverse. One idea is to have the Orlock ganger models waiting to step up whenever the juves have gained sufficient experience. That way I can use other minitures for the gangers I already have. I´ve already laid my eyes on some prospects in the “street violence” range of the amazing wargames foundry.

Having a bunch of reading up to do, next post might be of some painting. Or artwork. Or reading material. Or something else.

 

Underhiving

Well, with the upcoming Fallout 4, a new Star Wars movie and the release of Mad Max earlier this year my interest have been turned to skirmish battled post apo/peak-everything/space opera type of miniature game.
Could there be something ticking some of those boxes?
And yeah, there should also be a narrative component if possible, since the last few attempts of RPG campaigning all have more or less fizzled out and I do feel a need to scratch that itch.

Discussed it with a good friend, M, of mine and we decided to start off in the Underhive:

necromunda back 1 necromunda back 2

Necromunda! We both felt comfortable with it and familiar with the system.
Perhaps if we included some more Xeno element, something from Gorkamorka or perhaps some Troubleshooters from the awesome Paranoia game? These are all great examples from Grandma Wendys product line, all discontinued. By discontinued I mean that they are not supported by the company anymore, not that its not played any longer.

On to gang creation, we decided that even if none of our gangs were affiliated with the Houses of that specific Hive described in the game, progression should be equivalent to one of those (or some from the Outlander expansion). We should aslo start out small, with 500 credits.

My gang, the Seasonal Scallywags would be some sorts of plunderers of mostly caravans. When its caravan season that is, off-season they probably be mercenaries or something like that. Went with Orlock stat line.
M´s gang were traders from the wasteland, hi-tech savvy mutants of sorts. Van Saar for him.

We managed to games before we called it for the night, Hit and Run and a Scavenger scenario. I bottled in both of them, my team was really beat up. At least my leader now has Impressive scars as result from a near flamer encounter and I can afford to recruit a heavy.

I also realised that the minis a painted 15-20 years ago where in a desperate need of TLC, so now they are paintstripped. The leader will be a new miniature, some sort of converted kitbashed thing. I´m thinking of trying out magnets for the possibility of weapon swaps, tips on how to do them is always welcome.

Now I´m eager to really do the Scallywags some justice, paintwise.
I´m also thinking of a bunch of scenarios and stuff in a more RPG type of way with more players and lots of GM controlled random encounters.

Below are some pics of the battles…

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